CONFLUENCE 23
A Confluence, capitalized, is the converging of one or more supernatural forces.
Whoever you are, whatever you had been getting up to - it doesn't matter, because suddenly you're falling. The sky opens up, and out comes you. You tumble towards the ground above the city of Excelsior, but it seems the landing this time around wasn't quite calculated correctly, because you're falling... into JURASSIC ARCADIA.
Better hope the dinosaurs you're getting up close and personal with don't bite. Members of the Alliance and Society will approach momentarily to offer a hand and help pick any victims out of dinosaur exhibits, but in the meantime, please try to not become the friendly T-Rex's lunch.
Whatever enclosure you dropped down into - you're here now. Welcome to the world of Metaheroes.
Upon arrival, all newcomers will eventually be directed to Arcadia, which is located near Excelsior. This community has an unusual history for some of the Starfallen, but for the wider world, it's simply an AI-generated, AI-run community put together to offer metahumans a place to call home. Unconditionally (for the most part). There are two ways to get to Arcadia: through a building designated as a transport/teleporting point in Excelsior, or through the front door off the outskirts of the city proper. Either way is acceptable.
All newcomers will be greeted by an AI named Virgil. Friendly and welcoming, Virgil will do everything they can to help someone adjust and feel comfortable. Their goal is to help metahumans and Starfallen alike have a place to stay, and their housing complex acts as that for many. Always adjusting and always changing, Arcadia is an important resource, and it's helped along by funding from Winters Industries.
Virgil will provide everyone the rundown they might need, as well as their new living quarters. These quarters are fully adaptable to the needs of its occupants — aesthetically and otherwise. If someone needs special conditions to live, Virgil will work alongside the AIs that directly run Arcadia to help someone find what they need.
Arcadia offers additional resources to its' Starfallen occupants. If anyone's eager to brush up on their knowledge of this world, they can sit through a bunch of (only a little boring) informational videos. For anyone unused to powers, Virgil has designated training centers. However, all training centers are unavailable to metas who aren't affiliated with a Guild. All newcomers are recommended to join a Guild as soon as possible to receive additional support beyond what Virgil themselves is able to offer.
After settling in, all Arcadia occupants receive a credit card to manage their expenses (this card is typically intended to help someone buy food, clothing, and other necessities). It's very apparent that these stipends are provided by Winters Industries and not Virgil.
WINTER WONDERLANDBlack Friday deals have passed, but it doesn't mean that the era of consumerism has passed. A popular gaming company called PRISM is releasing a new console, called the MIRAGE4, and everyone wants to get their hands on it. Lines form outside of supermarkets and gaming stores beginning long before they open all over the country for the first several days after it's release as people try to get their hands on it and it's new popular game, SURVIVOR2, modeled after the MOBILE GAME that had caused issues in Excelsior only a few months prior.
A few months after SURVIVOR's release. Seems a little soon for a company to be trying to profit off of what was clearly a disaster, right? And how did they have the time to create a game for their console with only a few months? All great questions, that PRISM's CEO is laughing off and clearly avoiding answering. It'll be fine. Probably. Kids can't be that gullible to fall for something similar so soon after what happened in Excelsior, right?
Those who load into the virtual reality game will find themselves stuck in a snow-covered wasteland, equipped with a backpack full of ten tools of their choosing and not much else. Their bodies remain stationary where they had last been, and it doesn't look like anyone's at risk of harsher consequences than their significant others or parents getting mad at them for getting sucked into a video game without an exit that isn't death or making it week required to survive to "win", but... well. Considering the kind of game developers working on it behind the scene, that might change.
After all, video games are clearly more fun when they're realistic. And what's more realistic than being forced to play out the game to completion while feeling like you're living it?
Luckily, this time it's not behaving like a virus and is instead only effecting those who willingly load into it. And the MIRAGE4 does offer several other new VR games that are less life or death. Even if those don't seem to be the ones the kids are flocking to.
MISSIONSThe headquarters of the Guardian Alliance are easy to find. It’s located in one of the taller and more ornate skyscrapers of Central City
The first floor is something of a public space. There’s a small museum dedicated to the Alliance’s most famous exploits, standees of famous heroes for tourists to snap selfies with, and even a little gift shop! For metas, though, the real business starts upstairs. You’ll have to check in with a receptionist, who will unlock the elevator to HQ proper. There’s not a lot of visible security beyond that, but you still get the feeling that any kind of trouble here wouldn’t end well for the troublemakers.
The Guardian’s Club is the central hub of the headquarters. It’s an open and sunny lounge area with shining white walls and floors. The furniture is modern, in bright primary colors, and there’s a high ceiling that allows for people of any size, or those who just want to fly around for fun. Off to one side is a large games area - the main attraction is the large pool table, but there’s also some board games, co-op video games, a snack bar, and even a DDR machine. Bonding with your fellow heroes is a great thing!
Outside of this area is where you’ll find the mission board. It’s a modern touchscreen display, on which Alliance members can tap their member ID, input mission preferences, how many they intend to take out with them, and receive a mission.
Where the Guardian Alliance’s headquarters gleams, The Society’s headquarters is much darker. The two buildings are actually quite close to each other. Entering here, you’ll find a similar reception desk where your credentials must be verified before going into the headquarters proper. Security here is far more visible, with clear cameras on the walls and buff guards, often with visible powers such as rocky skin or hands that crackle with lightning, posted nearby. You have to imagine, though, that the real safeguards here are the ones you can’t see.
Inside the Society Lounge, the furnishings are classy in a far more toned-down sense. The furnishings are dark wood, with chairs and long couches upholstered primarily in reds and violets. Here, there’s a full bar! According to the sign posted above it, however, any disorderly conduct within the Lounge will be swiftly dealt with.
The mission board is a sleek electronic display posted on the back wall of the lounge. It’s quite high-tech, updating itself regularly. You can use the touchscreen to request a job. After inputting one's member ID and the amount of people they intend to take along with them, it will assign out tasks based off of what it thinks they will be able to handle. But be careful; who gets assigned what is all public information, and it sure would be a shame to fail.
Please fill out the form and post it below our MISSION REQUESTS header.
CHARACTERS INVOLVED:
GUILD: What guilds are the characters affiliated with?
REQUESTED DIFFICULTY: Easy/Medium/Hard
REWARD REQUEST: Is your character after money, or a specific item?
LIMITATIONS: What do you not want your character to get assigned? Please note we are happy to offer new missions if our initial offer doesn't work!
➢ A new video game console has come out, with fun new virtual reality games that some kids and hip adults are getting sucked into. It doesn't seem too malicious, aside from the malnutrition it's causing for those who step out of it five days later, victorious and hangry.
➢ All Starfallen will be granted a place at Arcadia, though no one is required to take that spot. Everyone who decides to live there will be provided with a stipend, as well as fully customizable living quarters.
➢ Guild members are expected to participate in missions at least once monthly. However, this does not have to be the missions offered on this post and can be handwaved. PCs are also welcome to switch missions between themselves for one that better suits, if their monthly assigned one won't work for them.
QUESTIONS & ENGAGEMENT.
MISSION REQUESTS.
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GUILD: Society
REQUESTED DIFFICULTY: Easy
REWARD REQUEST: If the option's available, he'll leave it open-ended. He's not sure how this all works so he's just easing into things.
LIMITATIONS: Can't think of anything at the moment!
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Overall, they seem pleased with the 'group home', especially given the unnamed and never spoken of alternative. They'll chat about the good old days when they were causing chaos, and several of them have day jobs they either do from home, or leave for several hours during the day to do.
Othello is offered "credit" for completing his task. This can be exchanged towards asking for help from another lower-level Society member later down the line, can be cashed in for the approximate amount he would have made working at the facility (think a little over minimum wage) if it had been a typical job, or a reasonable favor down the line from Mechanima or any other of the higher-level Society members.
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GUILD: Alliance
REQUESTED DIFFICULTY: Easy
REWARD REQUEST: Not money?
LIMITATIONS: I'd prefer her going further west than Central for the mission, thank you!
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The reward for completing the mission is a protection charm that she is welcome to keep or gift as wanted. It's small enough to fit on a bracelet.
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Would she be able to, as a guild member, make her initial stop in Arcadia via teleport? She probably wants to check out the "new" facility (and its AI caretaker) while she's out there.
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Re: MISSION REQUESTS.
GUILD: Balthier is in Society; he does sometimes work with Alliance
REQUESTED DIFFICULTY: Hard -- I'm interested in him only partially succeeding and being annoyed this is his assignment. He's busy with holidays and the shop, guys! Could this not wait?
REWARD REQUEST: He really wants some time off
LIMITATIONS: Nothing I can think of right now
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It’s a very important artifact, the Society will stress, and confiscated a decade ago from a particularly volatile villain due to its unpredictable nature. When the artifact is in someone’s possession, it will grant a blessing and a curse: the person possessing will be able to consume anything, metals, fire, all manner of intangible, but will also be cursed with a great, insatiable hunger that will eventually drive the bearer mad. That makes the object incredibly difficult to deal with, and no one has been willing to retrieve it. Until today, of course.
The Society is willing to offer Balthier a luxury paid vacation anywhere in the world of his choice, except Atlantis, of course. All amenities paid for in full. That is, if he can get the artifact back to the Society. It will also be made quite clear that if Balthier gets caught, the Society will not claim responsibility for him. He's on his own.
The government base is heavily armed and partially underground, and the artifact itself is hidden in a maze of tunnels. Balthier will be provided a map that’s semi-up-to-date (it’s still a little old, and missing a few of the newer installments), and a schedule of the guards’ shift changes.
Due to Balthier’s skill, retrieving the artifact may not be the hardest part. It’s in the center of an underground facility, surrounded by a sophisticated alarm system. He’ll have to make sure to avoid the guards, find a way around the alarm system, and do it all while not getting caught on camera.
The artifact itself is red and glittering, as if it were bloody. The sensation is easy at first, just a tinge in the belly that makes someone think of their favorite food – but the longer that it’s in someone’s possession, the hunger gets greater. Soon, it’ll spread, and it’ll be difficult to walk past a chair in the next five minutes without thinking of how delicious it may taste.
Getting out of the facility may prove worse than getting in.
Since you'd like Balthier to partially succeed, feel free to play around with this one and let us know how you'd like to to shake out.
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-If Balthier gets caught/sighted (either in full costume or with civilian face) but still manages to get the artifact ultimately out and to the Society with his team, what might guild response and in-world consequences for him/his superhero identity look like? I'm thinking he gets out, but having eaten security/doors/possibly a government guard's hand.
-Are there any consequences after relinquishing the object for whatever intangibles he ate?
-How long does it take the effect to start and to wear off? Is passing it around a team an option?
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If he manages to squeeze his way out and get the artifact into the hands of the Society, they will outright deny working with him. Balthier will be given his money, but will also have to deal with the consequences of the full attention of the authorities.
If he's costumed, it's easy to toss that identity under the bus and make a new one, if that's what he chooses to do. The Society will help him get new IDs, and get a new identity together.
Another option will be attempted recruitment by government bodies. After his little stunt, it's possible that some of the more secretive government agencies may try to reach out to his costumed persona for a possible deal. He can completely avoid this by going with the first option, but this is also a possibility!
2. Nope! It'll already be processed by the power of the artifact. He's free to eat whatever he'd like as long as it's in his hand.
3. It wears off right away, but the unfortunate part is that whoever is holding it will not want to give it up. There's an odd attraction to the artifact, generally due to how delicious everything looks along with the insatiable hunger. There is a feeling of desperation if someone tries to take the artifact away, and thus it will never be freely given. If they want to pass it around, they'll have to figure out how to do it without a fight breaking out and alerting the guards.
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I'm going to run this log finally (yay!)
I want to know more about if secret government agencies try to recruit him, what that might look like. Would he be operating outside the guilds, have to switch to the alliance? Would this be a private job? What protections would he get and what kinds of things would he be required to do.
Looking to shake him up some and that might be a good option!
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GUILD: Alliance
REQUESTED DIFFICULTY: Easy
REWARD REQUEST: Money
LIMITATIONS: Something not likely to force Mark to seriously hurt/maim someone. His powers are that of mimicry and he's got pretty good unconscious control even over hard to control powers when he stumbles on them, but avoiding things that could make him go very Starstruck in OG timeline would be nice.
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Luckily for Mark and his current partner, the unicorn relies on the leylines to stay alive (a blessing and a curse, considering the company it may attract). It’ll be a difficult catch, but the neighborhood kids have been keeping an eye on the creature, and if Mark plays it right, they’ll happily help him bring the unicorn (who they’ve affectionally dubbed “Corny”) to a safety.
Since it’s a magical creature, it’ll inspire a little creativity from Mark and his partner, as it normally can’t be bound by most physical means. A few enchantments on a few choice ropes should work! Once captured, it’ll go quietly, as unicorns are not violent creatures.
For his efforts, Mark will receive one small favor from the fae. It can be money, if he likes, but he may want to give it some thought. There are no strings attached.
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